Check time to cap is set and high enough
Special cases
Some special cases to consider:
- Should only be applied to capturable flags (unableToChangeTeam 1).
- Should only apply to flags that count on bleed (no areaValues)
Add any other restrictions you consider.
Test cases
ObjectTemplate.setControlPointName CP_64_pmc_tarawa_1943_2ndMarineDivision
ObjectTemplate.team 2
ObjectTemplate.controlPointId 206
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9
ObjectTemplate.setControlPointName CP_64_pmc_tarawa_1943_CoastalGunsBeachSpawn
ObjectTemplate.radius 45
ObjectTemplate.controlPointId 207
ObjectTemplate.timeToGetControl 1
ObjectTemplate.timeToLoseControl 4
ObjectTemplate.showOnMinimap 0
ObjectTemplate.hoistMinMax 0.2/0.9
ObjectTemplate.setControlPointName CP_Jap_Tarawa_1943_Green_Beach
ObjectTemplate.radius 15
ObjectTemplate.team 1
ObjectTemplate.controlPointId 1
ObjectTemplate.areaValueTeam1 26
ObjectTemplate.areaValueTeam2 26
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 30
ObjectTemplate.hoistMinMax 0.2/0.9
ObjectTemplate.setControlPointName CP_64_pmc_tarawa_1943_SouthAirfield
ObjectTemplate.radius 15
ObjectTemplate.team 1
ObjectTemplate.controlPointId 212
ObjectTemplate.areaValueTeam1 26
ObjectTemplate.areaValueTeam2 26
ObjectTemplate.hoistFlag 0
ObjectTemplate.hoistMinMax 0.2/0.9
Edited by Álex