Commit dd515186 authored by Harmonikater's avatar Harmonikater
Browse files

Fix invalid reference error

parent 86bd7068
Pipeline #8206 passed with stage
in 36 seconds
...@@ -97,7 +97,7 @@ fn switchOriginalAlpha val objs:geometry = ...@@ -97,7 +97,7 @@ fn switchOriginalAlpha val objs:geometry =
) )
) )
fn bf2RenderBakedObj obj outDir_1 showVFB:false &timeSkip:false= fn bf2RenderBakedObj obj outDir_1 showVFB:false &timeSkip: =
( (
local outDir = makeTrailingSlash (copy outDir_1) local outDir = makeTrailingSlash (copy outDir_1)
...@@ -154,7 +154,7 @@ fn bf2RenderBakedObj obj outDir_1 showVFB:false &timeSkip:false= ...@@ -154,7 +154,7 @@ fn bf2RenderBakedObj obj outDir_1 showVFB:false &timeSkip:false=
-- should maybe still include separate passes here -- should maybe still include separate passes here
if doesFileExist theFileName then if doesFileExist theFileName then
( (
timeSkip = true if timeSkip != unsupplied do timeSkip = true
return true return true
) )
) )
...@@ -188,7 +188,7 @@ fn bf2RenderBakedObj obj outDir_1 showVFB:false &timeSkip:false= ...@@ -188,7 +188,7 @@ fn bf2RenderBakedObj obj outDir_1 showVFB:false &timeSkip:false=
) )
fn bf2RenderLightmapOnObj obj outDir_1 showVFB:false singleLods:"All" single:false &timeSkip:false= fn bf2RenderLightmapOnObj obj outDir_1 showVFB:false singleLods:"All" single:false &timeSkip: =
( (
-- format " bf2RenderLightmapOnObj() %\n" obj -- format " bf2RenderLightmapOnObj() %\n" obj
...@@ -327,13 +327,13 @@ fn bf2LightmapsRenderBatch outDir_1 sceneRoots:undefined multiplePCs:#(1,1) show ...@@ -327,13 +327,13 @@ fn bf2LightmapsRenderBatch outDir_1 sceneRoots:undefined multiplePCs:#(1,1) show
LM_log (" Object: " + ((i-skipped-startObject+1) as string) + " of " + (objsToRendCount as string)) LM_log (" Object: " + ((i-skipped-startObject+1) as string) + " of " + (objsToRendCount as string))
bSuccess = false bSuccess = false
timeSkip = false if timeSkip != unsupplied do timeSkip = false
if g_bf2lightmap_progress != -1 then if g_bf2lightmap_progress != -1 then
bSuccess = bf2RenderLightmapOnObj sceneRoots[i] outDir_1 showVFB:showVFB singleLods:singleLods single:single timeSkip:&timeSkip bSuccess = bf2RenderLightmapOnObj sceneRoots[i] outDir_1 showVFB:showVFB singleLods:singleLods single:single timeSkip:&timeSkip
if not bSuccess then exit if not bSuccess then exit
if timeSkip then if timeSkip != unsupplied and timeSkip then
( (
objsToRendCount = objsToRendCount - 1 objsToRendCount = objsToRendCount - 1
skipped = skipped - 1 skipped = skipped - 1
......
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