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BF2 3dsmax tools changelist



September 21, 2005:

- BundledMesh shader now allows not having a normal map (Thanks Andy)

- New material technique overide option

	Name a material with || in its name and everything after || will be used as final technique name in the mesh file
	
	Example: myMaterial||ColormapGloss will result in a technique name "ColormapGloss"

	If you are using alpha or such, put that seperate as everything including and after the || is not used in generating the mesh file (it is put in afterwards)

	myMaterial_alpha||AlphaColormapGloss

	Be sure to check out the /_BF2Help/ folder for documents on all the techniques used by the game

- Fixed staticmesh export for objects with DX9 "BF2_StaticMesh_A.fx" applied
	Note: You can use a filename called none.dds to tell the expoter to skip that texture slot


31, August 2005: